Back to the Futures

Three editions, 2009–2026

Back to the Futures is an ongoing investigation into the social arrangements that technology companies carry into their visions of tomorrow. Returning to corporate films across three editions, the project asks who is served, who makes decisions, whose needs organise everyday life, and who can refuse the roles offered to them.

Each edition develops a different intervention: recirculating promotional images on VHS, interrupting them with informal commentary, and closely describing their encounters through editing and text. Across changing technologies, the project examines how promises of convenience, connection and care renew familiar expectations about work, family and authority.

EDITION I · 2009

Recirculation

A woman uses a tablet camera in Sun Microsystems’ Starfire.

Still: Sun Microsystems, Starfire.

Back to the Futures

Video compilation on VHS
Source films: 1987–1998

Corporate visions are compiled onto a Back to the Future VHS tape. Their placement within another cultural object turns promotional futures into material for retrospective comparison.

Produced with Natalie Jeremijenko at NYU’s Environmental Health Clinic, with a nod to her earlier screening programme, The Corporate Imagination.

What becomes visible when a corporate future is encountered as an artefact of the past?

EDITION II · 2014

Interruption

A woman faces a mirror filled with schedules and information in Corning’s corporate vision.

Still: Corning, A Day Made of Glass, 2011.

Back to the Futures II

Video compilation with voiceover commentary
Source films: 2009–2014

Corporate films meet informal voiceover commentary recorded after a few beers. A personal, fallible voice tests their polished scenarios against ordinary experience.

The friction between the two accounts exposes assumptions about how people work, communicate and live together. Commissioned by Karen Verschooren for Future Fictions at Z33, Hasselt, in 2014.

What happens when the polished scenario meets the inconsistencies of everyday life?

EDITION III · 2026

Close description

A robot sits apart in the living room while humans eat dinner. The caption reads: The helper sits in the next room.

Still: 1X, Introducing NEO Gamma, 2025.

Back to the Futures III: Icky Futures

Video, colour and sound · 17:43 · Experimental working edit
Source films: 2018–2026

Across eleven corporate films, Edition III examines how technological promises renew existing social arrangements. Original dialogue, sustained encounters and sparse descriptions follow the work of arranging dates, serving meals, managing health and speaking for others. The edit asks viewers to attend to the people doing that work as vividly as the men whose needs so often drive these stories.

How do small acts of assistance allocate service, choice and authority?

Returning to the future

Across the editions, commentary moves between the material carrier, the speaking voice and the arrangement of image, sound and text. Each intervention makes certain assumptions visible while introducing its own perspective. The project also asks how an artist’s framing shapes what viewers are able to notice.

What is carried forward?

Someone is served. Someone is made available. Someone is corrected or classified. Someone is reassured. These recurring situations connect the editions, allowing changing technologies to be considered alongside the relationships they preserve.

The edition dates mark when the artworks were made; the source-film dates identify the corporate visions they revisit. Full films, credits and source lists accompany each edition.

Stills and source films

Selected frames from each edition, followed by the complete list of films it draws on. Click a still to view it at a larger size.

Edition I · Recirculation

2009 · Source films: 1987–1998 · 9 films · Watch edition / project context

A headset at the dining table. AT&T, Connections: AT&T’s Vision of the Future, 1993.
A headset at the dining table.
AT&T, Connections: AT&T’s Vision of the Future, 1993.
Clothing appears beside a full-length digital image. Ameritech, The Electronic Home, c. 1988.
Clothing appears beside a full-length digital image.
Ameritech, The Electronic Home, c. 1988.
Remote conversations occupy a tabletop display. AT&T, Connections: AT&T’s Vision of the Future, 1993.
Remote conversations occupy a tabletop display.
AT&T, Connections: AT&T’s Vision of the Future, 1993.

Films included

  1. Ameritech · c. 1988The Electronic Home
  2. Apple · 1987Knowledge Navigator
  3. Apple · 1988Grey Flannel
  4. Motorola · 19902000 A.D.
  5. Pacific Bell · 1991Concept Video
  6. AT&T · 1993Connections: AT&T’s Vision of the Future
  7. Sun · 1993Starfire
  8. Philips · 1996Vision of the Future
  9. NEC · 1998New Ways of Communicating

Edition II · Interruption

2014 · Source films: 2009–2014 · 11 films · Watch edition / project context

Information overlays the bathroom mirror. Corning, A Day Made of Glass, 2011.
Information overlays the bathroom mirror.
Corning, A Day Made of Glass, 2011.
A fist bump exchanges information. Intel, CES Keynote / Make It Wearable, 2014.
A fist bump exchanges information.
Intel, CES Keynote / Make It Wearable, 2014.
A car interior styled around pink screens and heart symbols. Corning, A Day Made of Glass 2: Same Day, Expanded Corning Vision, 2012.
A car interior styled around pink screens and heart symbols.
Corning, A Day Made of Glass 2, 2012.

Films included

  1. Samsung · 2009Future Life Style 2015
  2. Microsoft · 2009Productivity Future Vision
  3. Corning · 2011A Day Made of Glass... Made possible by Corning.
  4. Microsoft · 2011Productivity Future Vision
  5. Ericsson · 2011The Social Web of Things
  6. Cisco · 2012Better than being there experiences
  7. Google · 2012Project Glass “One Day...”
  8. Corning · 2012A Day Made of Glass 2 Same Day, Expanded Corning Vision
  9. Microsoft · 2013Future Vision Live, Work, Play
  10. Intel · 2014CES Keynote
  11. Samsung · 2014Welcome To The Future

Edition III · Close description

2026 · Source films: 2018–2026 · 11 films · Watch edition / project context

A robot sits in a living room while two people eat dinner in the next room. Caption: The helper sits in the next room.
1X, Introducing NEO Gamma, 2025.
LG’s robot waiter addresses a man on a date. Caption: The waiter describes his situation before he does.
LG, The Blind Date: An AI Story by LG, 2018.
A woman serves dinner to a seated family in NEURA Robotics’ MiPA film. Caption: She serves the meal. The others sit.
NEURA Robotics, MiPA, 2025.

Films included

  1. LG · 2018The Blind Date: An AI Story by LGScripted vision film.
  2. NEURA Robotics · 2025MiPAScripted concept film; robot created in post-production.
  3. 1X · 2025Introducing NEO GammaStaged domestic launch film.
  4. Ant Group · 2025Afu: Family HealthStaged family-care advertisement. Editorial English title; selected dialogue translated into English.
  5. Incari · 2022IncariOS - Long VersionScripted interface vision film.
  6. OpenAI · 2025Dish with ChatGPTStaged lifestyle advertisement.
  7. NVIDIA · 2021Expert, Natural Q&A with NVIDIA Omniverse Avatar for Project TokkioStaged avatar demonstration featuring Toy Jensen.
  8. NVIDIA · 2025Introducing Project R2X | A Preview of a RTX-Powered Digital Human InterfaceStaged avatar demonstration.
  9. Unitree · 2026H2-X Kung Fu Legend GuardianStaged protection scene from a launch film.
  10. Google · 2024Dear SydneyStaged lifestyle advertisement.
  11. Sony · 2021ONE DAY, 2050 | WELL-BEING, 2050 | Resilience ProgramDesign fiction.

This edit includes scripted vision films, domestic launch scenarios, family-care and lifestyle advertisements, staged avatar demonstrations and design fiction. The list reflects the current experimental working edit.

Research interests: Interaction design · Speculative futures · Tactical media · Care