Teaching connects observation, speculation and making. Students and participants develop questions, build prototypes and test their ideas through encounters with people, places and other species.
FELIS · Lucius Hu and Sophia Sun · Spring 2026Breathe · Stevie Phelabaum, Sarah Rupani and Jacob Gasper · Spring 2026Squirrel Ranger · Sophia, Rachel and Cici · Spring 2026
Situated computational research examines how systems of mapping, machine vision and urban infrastructure shape power, environmental justice and access to resources.
Offerings & resources
Fall 2025
colloquium · graduate · Columbia GSAPP, Computational Design Practices
Sriya Thotakura Environmental justice along the Cross Bronx Expressway, indexing community board minutes and organizer testimony as weighted evidence alongside asthma and EJScreen data, delivered as a dashboard for Community Boards.
Sunni Jiayu Hu Food access in New York as infrastructural fragility, with a vulnerability index and a Unity environment built from photogrammetry in Red Hook.
Group discussion and presentation of speculative prototypes.Concept scaffolding cards support collaborative world-building.Testing a physical artifact from an imagined world.
2025 · Documentation and videography: Karan Lo · Full photo album
Scent and performed dialogues make changing carbon cycles perceptible, inviting participants to inhabit the social and sensory worlds of an energy transition.
Students turn urban waste streams and overlooked ecologies into biomaterial experiments, examining the environmental and ethical implications of making with biology.
Snail Antennae Device · Quanyi Wang · Spring 2023Commu-tail · Hannah Lee · Spring 2023
View student projects & process
Selected student projects
Snail Antennae Device
Quanyi Wang · Spring 2023
What if humans communicated through antennae? Quanyi’s wearable combines two air-driven antennae, a reflective face shield and earplugs to explore communication beyond familiar facial expressions and speech.
Hand control and antenna movement · Quanyi Wang
Concept sketch: communicating through antennae
How it works
Press buttons on two handheld controls.
Air pumps inflate or deflate each antenna.
Use changes in antenna position as visible signals.
Side view: head-mounted prototype and hand control · Quanyi Wang
Commu-tail (Cat Tail Device)
Hannah Lee · Spring 2023
Final speculative tail model
A speculative wearable tail inspired by how cats communicate through posture and movement. A flexible base and modular outer segments explore how a tail-like extension could become part of the human body. Earlier whale- and bird-tail studies informed the final model.
Growing materials and imagining life after petroleum, students examine how making with microorganisms could change industrial production and relationships with other species.
Offerings & resources
Fall 2022
graduate course · Columbia GSAPP, Building Science & Technology Elective
Birdhouse · Daniel Vanderhorst · Fall 2022Lampshade Design · Eujin Kim · Fall 2022Biobased data center · Adeline Chum, Jules Kleitman, Aditi Mangesh Shetye · Fall 2021
Investigations of microbial perception and machine vision become graphic and physical experiments that challenge the human viewpoint as design’s default.
Diatom Perception · Poster · Sadia Quddus and Dougal HenkenDiatom Perception · Installation · Sadia Quddus and Dougal HenkenLaboratory research · RISD Graphic Design · Spring 2022
View project & course documentation
Spring 2022 · RISD Graphic Design
Diatom Perception
Student project by Sadia Quddus and Dougal Henken · Spring 2022
Sadia and Dougal imagine the experience of a diatom through color, gesture and projected imagery. Drawing on research into how diatoms respond to changes in their environment, the installation explores an intuitive, empathetic way to approach climate change through a nonhuman perspective.
Diatom Perception · Poster
Installation documentationInstallation study: projection and visitor placement
Guided role play and immersive installations let participants rehearse everyday life, social values and new kinships in a New York beyond fossil fuels.
Scenes from the sessions at 1014 and collages by Adeline Chum, Jules Kleitman, Aditi Mangesh Shetye, 2021Course & program documentation
Precognitioning post-oil
What might it feel like to live in New York City after fossil fuels?
The fossil energy regime of coal, oil and gas has to and will end eventually, coal rolling and the renewed celebration of excessive fossil fuel consumption have been merely petromelancholic rebound effects… This is the backdrop for our ongoing research project on the histories and afterlives of petromodernity. How do we want to live in a post-fossil future? How and with whom will we develop new kinships after the social bonds connected to the resource economy and the exuberant promises of our ‘Western Way of Life’ are untied? Will we actively delve into a world of living materials and microbiological entanglements? Will we get beyond racism and patriarchy? Will we cease to privately own land?
Join us at one of three successive precognitioning sessions at 1014! Play out visions of urban renewal, societal reformation, and a post-extractivist approach towards natures and societies after the possible endings of fossil energy regimes.
Through narrative techniques and design futures methods a series of bespoke design interventions and immersive installations transform 1014 into a hyper-reality testing environment. Using guided speculative role play and co-created moments of immersion, participants are encouraged to experiment with new values and beliefs that might emerge in a post-petro world. The scenarios and installations have been developed in collaboration with an architecture course at Columbia Graduate School of Architecture, Planning and Preservation, led by participatory futures practitioner Chris Woebken in partnership with cultural researcher Alexander Klose.
The idea of precognition: Being neither driven by big corporations nor by governments, the precognition process takes up the project of working with and on futures in an explicitly non-technocratic, experimental way. It avoids statistics-based "scientific" methodologies. Instead, it relies on collectively crafted visions and material-based artifacts and embodied roleplay. An archeology of the fossil presence: surveying infrastructures, collecting images and narratives that at the same time manifest all kinds of afterlives and hint to possible escape routes.
You’re invited to join us as a participant on one of the evenings Oct 28, Oct 29, Oct 30. In two groups of max 15 people, visitors will walk through the installations and the precognitioning process accompanied by Alexander Klose and Chris Woebken and different ‘lead speculators’ from varying fields of practice and knowledge for each evening. We will explore and respond to new precognitioned values, myths, and cultural imaginations that might emerge while being shaped by the afterlives of petro-modernity.
Commissioned and hosted by 1014, New York City, in cooperation with Goethe Institute New York City and Popup Goethe Institute Houston.
Young people in Bronzeville and Rockford translate climate science into neighborhood scenarios and objects that express their own priorities for the future.
Free program · Young people at the Boys & Girls Clubs of Rockford and Chicago (Bronzeville).
Collaborative media environments and experiential prototypes explore how life after oil might transform everyday rituals, institutions and collective beliefs.
Offerings & resources
Fall 2020
studio · undergraduate · CUNY City Tech, Emerging Media Technology
Petrobionis · Michael Lecolant and Christopher Riba · Fall 2020Petronostalgia · Justin Philip · Fall 2020Fear and Governing · Brian Livingston and Anthony Truong · Fall 2020
Sets, props and participatory scenarios turn alternative relationships with technology and the environment into situations people can enter, experience and debate.
- SS19 & FA19 at Columbia GSAPP Building Science & Technology Elective Taught by Chris Woebken
This course investigates the complex relationships between humans and non-human urban inhabitants. Students study urban animal wildlife, indicator species, and microbial communities and work with biologists and ecologists to identify new potentials in designing for biological systems. Through the process of fabricating, situating and testing prototypes, we aim to create a reflective space for deeply considering the details of these new interactions, and to discover unforeseen opportunities, twists and challenges. Project outcomes are physical devices in the form of multispecies interfaces, bio-receptive materials, and infrastructure modifications that propose new multispecies collaborations across all scales.
- FA19 at RISD MID Grad studio taught by Paolo Cardini, Agi Haines, Chris Woebken
In this course, we will focus on areas of the design discipline that treat design not as a vocational tool for developing products that solve problems, but rather as a practice of critical inquiry. What does this mean? Historically, Industrial Design has been tightly coupled with industry and commerce, with designers designing functional products that improves people's lives, and more importantly, sells! Sustainable design, social design and various other approaches within design have tried to make the products of Industrial Design less harmful. However, design as critical inquiry is different from all these approaches, in that it attempts to use design to question and reveal the underlying assumptions of the systems in which we operate as designers, but also as citizens, humans, animals. This approach to design is variously known as critical design, speculative design, discursive design. Interestingly, Critical Design itself has been critiqued as being not sufficiently radical. Industrial Design has also traditionally been seen and presented itself as a somewhat logical and goal-driven process of problem-solving. We will also be turning this aspect of traditional design on its head, and use design as an experimental process, non-goal driven, open-ended yet iterative. We can refer to this as Experimental Design. The word ‘experimental’ is tricky, however, because it can refer to two quite different, almost opposite things: tightly controlled experiments as conducted in the sciences, or experimental inspiration-seeking activity in the fine arts. In this course, we will tend toward the latter meaning.
So: Experimentation and Critical Inquiry are the two fundamental elements of this studio class. We will learn about these approaches in design, but more importantly, through their research and making, students will be invited to discover the unknown and ask relevant and pointed questions.
Danlei Huang - Post Plastic Age
WenYu Du - Exit Plan
Data Futures
Parsons, School of Art, Media, and Technology (AMT)
Spring 2019 Course
Co-taught by Chris Woebken and Daniel Goddemeyer
Interviews, fictional scenarios and embodied prototypes examine the social consequences of everyday AI and the designer’s responsibility in shaping them.
Participants invent hypothetical Estonian government programs and communicate them through public artifacts, opening civic priorities and possible futures to discussion.
New Yorkers develop scenarios for the city’s future green spaces, forming the basis for theatrical simulations of changing infrastructures and social relations.
Food systems and waste become starting points for public engagement proposals that connect everyday experience with climate politics in preparation for COP24.
#WatchingCOP24 · Sarah Schoengold · 2018Trash Prints · Arnav Wagh · 2018Galaxy of Personal Food Waste · Effy Fan · 2018
View student projects & descriptions
Selected student projects · Fall 2018
Proposals and prototypes developed at NYU ITP/IMA.
#WatchingCOP24
Sarah Schoengold · 2018
Participation poster prototype · 2018
A proposed portrait and social media campaign connecting people affected by climate decisions with COP24. The presentation traces public-engagement research, field tests, a participation poster and a website prototype.
Trash Prints
Arnav Wagh · 2018
New York map prototype · 2018
A proposal to map conference waste through the photographs and knowledge of sanitation workers and volunteers. A New York map prototype tests how waste and the labor of cleaning it up could become visible to the public.
Galaxy of Personal Food Waste
Effy Fan · 2018
Food-waste visualization prototype · 2018
An interface that turns daily reports of food waste into a shared visualization. Tested at ITP, the prototype uses clusters of colored circles to make individual patterns part of a collective picture.
Course & program documentation
Weather Worlds at UNFCCC COP24
- Fall 18 at NYU ITP/IMA Taught by Karolina Sobecka and Chris Woebken
Weather Worlds is a studio course that explores the role that design plays in public engagement on climate disruption. In this outcome-focused course the students will design pop-up public engagement interventions for the 24th Session of the Conference of the Parties to the United Nations Framework Convention on Climate Change (UNFCCC COP24), which will take place in December 2018 in Katowice, Poland. The designs will be created in consultation with Red Cross Red Crescent Climate Centre. The aim is to create blueprints for design approaches that can be adapted and replayed in different contexts and settings to create interventions sensitive to and inclusive of local challenges and participation. A handoff that includes a local re-interpretation of the design is a key aspect of this approach.
In this semester’s Weather Worlds studio we will focus on the impacts of climate change on food systems and vice versa - on the impact of our food systems on climate. We will design interventions through which participants confront how by simply eating they connect to supply chains, networks, and institutions that extend well beyond their families, communities or countries. Specifically the interventions will connect the international COP conference participants with the local polish food-system-and-climate-impact intersections. Understanding the paths that the carbon we ingest takes through the myriad material configurations and their sociotechnical orderings exposes the fundamental interconnections between the matter of our bodies, carbon emissions impacts on climate, and the agricultural, infrastructural, consumption, valuation and information systems that we have put in place. It further lets us consider what can be done about it, from local context-specific issues to global policy.
The partnership with the humanitarian sector will broaden and amplify the impact of this project, facilitating and developing engagements worldwide. This course produces a Weather Worlds platform that will investigate forms of experimental pedagogy, communication, and participation in engaging the public and multiple stakeholders on issues linked to climate disruption.
Sampling, genomic analysis and experimental devices make environmental microbiomes legible and explore new relationships between microbial life and the built environment.
Spring 2018 · NYU Tandon IDMCourse & program documentation
Micro-Environment Exploration Lab
- SS18 at NYU Tandon - IDM Taught by Elizabeth Hénaff and Chris Woebken
Metagenomics is the field of research which investigates the microbial component of our environment. It is a rapidly growing field, enabled by the recent decrease in cost and increase in throughput of DNA sequencing technology. We can now easily measure the microbial component of our environment and have the opportunity to incorporate this new microbial metric into the design of our built environments and products. In this class we will cover a basic understanding of the state of current research in environmental microbiomes. Students will get hands-on experience in which they will learn the computational methods to analyze genomic data. We will design physical devices to interact with this invisible component of our environment, either in form of sampling instruments, bioreactors or bio receptive substrates that propose new symbiotic relationships with the microbial environment.
Queens residents author and prototype neighborhood futures, bringing their own desires and priorities into a setting historically associated with official visions of tomorrow.
Free program · Queens Museum’s New New Yorkers workshop participants.
Live-action role play, machine learning and fabricated environments make possible futures inhabitable, testing speculative ideas through an immersive exhibition.
Coney Island visitors imagine fictional amusement rides as experiments in future urban experience, receiving their proposals as personalized postcard tickets.
Observations of New York become speculative devices tested in everyday settings, inviting public responses to how emerging technologies might change city life.
Students translate emerging scientific developments into fictional devices and behaviors, then take their prototypes onto New York streets to gather public responses.
Visitors model changes to urban infrastructure from the perspective of species affected by climate change, imagining new forms of habitat and coexistence.
Discussions with emergency planners inform fictional preparedness objects and scenarios that actors test through improvisation, exposing different ways a crisis might unfold.
Graduate students translate scientists’ climate research into speculative instruments, placing prototypes at NCAR to discuss future research practices and environmental change.
Workshop details
2015
residency · CU Boulder, Visual Arts, Boulder, CO, US
Students post speculative thesis prototypes on Craigslist’s barter section, using responses to explore how unfamiliar objects acquire meaning and value.
Free program · University students in the USC workshop; related public calls were also free.
Students turn callers’ hopes and concerns into physical gifts for named recipients, making speculative futures personal and addressed to someone in particular.
Participants compare futuring methods by designing street posters, using familiar public messages to imagine changes in New York’s social and technological landscape.
UNICEF staff translate institutional goals into fictional children’s dreams, using narratives and dioramas to connect abstract ambitions with imagined everyday lives.
Participants revisit past visions of space travel, build speculative payloads and launch them in model rockets to explore the cultural imagination of spaceflight.
Invented products and filmed sales pitches populate a fictional shopping channel, bringing possible futures into the persuasive language of home shopping.
Synthetic biology research becomes speculative artifacts of life in 2050, examining everyday dependencies between people and engineered microorganisms.
Museum visitors prototype objects for a fictional pawnshop, opening questions about how future needs, desires and systems of exchange might assign value.
Walking, listening and making produce tools for sensing Mexico City, revealing social and environmental conditions that conventional urban measurements can miss.
Free program Laboratorio para la Ciudad supported materials, sourced from local shops during a field trip.
Participants fill four time capsules with artifacts of divergent futures, exploring how growth, collapse, discipline and transformation could shape everyday life.
OCAD University Strategic Foresight and Innovation, Toronto, CA
2014 Workshop
A card game generates divergent scenarios that participants turn into products for a working vending machine, placing imagined futures within an everyday transaction.
Workshop details
2014
2 day · OCAD University Strategic Foresight and Innovation, Toronto, CA
Visitors form fictional lobbying groups for communicative objects and print their demands as bumper stickers, imagining political voices for nonhuman things.
Design Interactions students prototype technological products for an informal electronics market, placing imagined devices among the familiar goods of everyday commerce.
Visitors invent future services and receive them as junk mail, using unsolicited advertising to explore the needs and consequences of imagined urban economies.
Participants fabricate products from imagined futures and sell them in a neighborhood discount store, inviting shoppers to encounter speculation through ordinary consumption.
Time-lapse, camera traps and face detection reveal hidden urban behaviors, testing how altered cameras can produce unfamiliar perspectives on the city.
Camera Hacking — Night school documentation, 2011Course & program documentation
Camera Hacking - Night school, 2011
On November 30, 2011 Media artist Kyle McDonald and speculative designer Chris Woebken ran a Night school at Studio-x demonstrating a series of experiments using time-lapse, photo traps, and computer face-detection to reveal hidden perspectives, invisible behaviors, and unexpected interactions in the city.