CHRIS WOEBKEN STUDIO

Mark
← Teaching

Weaving Fabulations, 2025

In a five-day intensive workshop, students from National Yang Ming Chiao Tung University (NYCU) and Tsinghua University (NTHU) in Taiwan gathered to stretch the boundaries of traditional design. Organized by Chris Woebken Studio in collaboration with Scenario Lab, the event challenged participants to move beyond immediate, practical problem-solving and step into the expansive realm of storytelling and speculative futures.

Research interests

Participatory futures · Speculative futures · Prototyping

Workshop context

Five-day intensive · Free program · Taiwan
Students from NYCU and NTHU

Chris Woebken Studio with Scenario Lab
Developed with Der-Jang Yu and Taotao Yu
Documentation & videography: Karan Lo

Workshop documentation · Videography: Karan Lo

Workshop process

Throughout the week, participants worked with a custom Design Kit provided by the organizers, which included a zine booklet, concept scaffolding cards, and a classic Taiwanese tote bag. Groups engaged in deep, collaborative world-building, moving from initial concept storming to sketching and model-making. They created physical artifacts meant to serve as evidence of these imagined worlds.

Workshop design kit with a Taiwanese tote bag, zine booklet, cards and worksheets
The custom Design Kit: tote bag, zine, concept scaffolding cards and worksheets. · Documentation: Karan Lo

The curriculum drew from two foundational texts. Donna Haraway's concept of "fabulation" - telling stories that allow us to stay with the trouble and live well on a damaged planet - provided an ethical orientation. Ursula K. Le Guin's "Carrier Bag Theory of Fiction" offered a structural framework. Where conventional storytelling often centers on a singular hero wielding a powerful tool, Le Guin proposes that the earliest and most comprehensive human technology was actually a receptacle: a bag for gathering.

Applied to design, this philosophy means viewing stories and objects not as linear solutions, but as containers capable of weaving together complex, interconnected ideas. The workshop urged students to use design as a provocation, shifting away from affirmative, consumer-driven production and toward critical thinking about how the world could look with a stronger emphasis on mutualism, plurality, repair, and impermanence.

Rather than following rigid corporate design methodologies, the workshop used an Eastern narrative framework - Qi (Introduction), Cheng (Elucidation), Zhuan (Transition), and He (Conclusion) - to guide the arc of each project. A "yes, and" mindset encouraged students to build fluidly on one another's ideas, generating intricate, co-authored fabulations.

Student concepts

The resulting prototypes were provocative and highly imaginative, addressing complex challenges. A selection of concepts created during the week:

A paper and cardboard tree prototype with colored geometric objects placed beside a living tree
The Memory Orchard — a physical artifact from an imagined world. · Documentation: Karan Lo

The Memory Orchard

Anticipating a future of severe human overpopulation and ecological biodiversity loss, one group designed a system to preserve knowledge. They created a physical "orchard" where trees act as access points. In their scenario, touching a tree allows users to enter a virtual environment to experience memories and find a space for mourning.

A foil-lined cardboard diorama with plants, wires and a blue glove-shaped component
A speculative prototype assembled from cardboard, found materials and electronic components. · Documentation: Karan Lo

Bio-Computing Pollution Cleaners

Another team tackled the threat of extreme, unlivable environmental degradation. They proposed a future where major corporations and biotech firms develop hybrid organisms to handle the crisis. Their concept featured biologically altered rats functioning as organic computers, capable of rapidly calculating cleanup strategies and utilizing symbiotic microorganisms to digest targeted pollutants.

Reflections

The ultimate goal of "Weaving Fabulations" was not to produce market-ready products, but to exercise new conceptual muscles. By stepping outside the tight constraints of industry feasibility, the students practiced visualizing scenarios of entirely new worlds.

As the week concluded, participants noted how the experience broke their preconceived notions that design must always serve a strictly utilitarian purpose. They walked away with a broader, more flexible approach to their practice, equipped with the imaginative tools needed to question, navigate, and shape complex issues.

Credits & acknowledgements

Developed in collaboration with Der-Jang Yu and Taotao Yu. A warm thank you for the invitation and support throughout the week. Special thanks to the students at NYCU and NTHU, and to Karan Lo for documentation and videography.

A student sketching a concept beside scenario cards and worksheets
Developing a concept through sketching and scenario cards. · Documentation: Karan Lo