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Design for Physical Interaction II

Building and testing connected devices through physical interaction, prototyping and computation.

A hands-on graduate studio exploring how connected devices mediate experiences between people, their surroundings and emerging technologies. Building on DESIGN 6397, students combine software, embedded hardware, sensing and actuation to develop and test physical interfaces, moving from early mock-ups to functioning prototypes.

Course outline

A public outline based on the Spring 2026 syllabus.

Goals

  • Integrate computation, sensing, actuation and communication into physical interfaces.
  • Develop skills in coding, electronics, CAD and digital fabrication.
  • Evaluate and refine interaction designs through critique and user feedback.
  • Use prototypes to investigate assumptions about technology and society and communicate complex ideas.
  • Document research, process and outcomes for a project portfolio.

Projects & workshop

Project 1: Large Language Objects

Develop physical interfaces for large language models, exploring creative and artistic applications of physical AI through form, sensing and interaction. Hands-on experimentation is paired with critical attention to bias, interpretability, computational cost, privacy and generalization.

Project 2: Physical Telepresence (Haptics)

Design and fabricate haptic interfaces that use the body's sensing abilities to explore physical communication. Mapping inputs to actuators and bodily outputs offers new ways to connect people and places at a distance.

Interspecies Reciprocities — Speculative Design Jam

Explore reciprocal relationships between humans and other species. Research into biological sensing and environmental monitoring informs rapid physical prototypes, 3D modeling, printing and hybrid fabrication, imagining how humans might interpret and respond to non-human signals.

Project documentation: Research, prototype iterations, working interactive systems and visual process documentation that communicate the design and its development.

Spring 2026

Eight student projects selected by Chris Woebken · Design for Physical Interaction II

FELIS

Student project by Lucius Hu, Sophia Sun · Spring 2026
Project 1: Large Language Objects

Two people demonstrating FELIS, whose moving ears and articulated tail translate conversation analysis into feline gestures of emotional expression.
FELIS · Conversation prototype · Lucius Hu, Sophia Sun · Spring 2026
Close view of the white mechanical ears worn on a headband.
FELIS · Moving ear mechanism · Lucius Hu, Sophia Sun · Spring 2026
Exposed servo and linkage at the base of the FELIS segmented tail.
FELIS · Articulated tail mechanism · Lucius Hu, Sophia Sun · Spring 2026

Project overview

A wearable social agent that explores emotional expression through feline body language. The prototype connects conversation analysis to moving ears and an articulated tail, making an interpretation of the exchange visible through gesture. It asks whether an indirect, animal-inspired signal could make difficult feelings easier to communicate.

Breathe

Student project by Stevie Phelabaum, Sarah Rupani, Jacob Gasper · Spring 2026
Project 2: Physical Telepresence · Haptic interface

Overhead view of a participant within the suspended layers of translucent paper.
Breathe · Installation from above · Stevie Phelabaum, Sarah Rupani and Jacob Gasper · Spring 2026
A participant standing within overlapping translucent paper suspended around the body.
Breathe · Body and moving paper · Stevie Phelabaum, Sarah Rupani and Jacob Gasper · Spring 2026

Student project description

Breathe is an immersive haptic installation that invites participants to slow down and synchronize with a live, breathing structure. Visitors walk into a corridor of two suspended strata of translucent paper, fully deployed around them. Driven by stepper motors, the individual sheets shift and flutter, grazing and brushing against your skin as they move. As the paper gently rises, you inhale; as it settles, you exhale. The delicate rustle and soft brush of the paper create a quiet moment where your breath finds a new rhythm, one shared with the structure around you. In a world of constant overstimulation Breathe offers a rare pause, a chance to let something outside yourself lead you back to the present.

In-fauna

Student project by Gloria Zhu, Qi Han, Zixi Zhang · Spring 2026
Project 2: Physical Telepresence · Haptic interface

Hands exploring the opening of the white shell-shaped In-fauna prototype.
In-fauna · Finished haptic interface · Gloria Zhu, Qi Han and Zixi Zhang · Spring 2026
Hands opening the shell-shaped white In-fauna enclosure to reveal its internal mechanism.
In-fauna · Internal construction · Gloria Zhu, Qi Han and Zixi Zhang · Spring 2026 · Photo: Chris Woebken

Student project description

In-fauna is a shell-shaped haptic device that invites users to identify an unknown animal through touch alone. Inspired by the parable of the blind men and the elephant, the device houses a motor-driven turntable inside a conch form — users reach into the opening and feel one of several textured surfaces, each representing the skin of different creatures. Vibration motors embedded pulses a heartbeat through the user's touch.

The two sensory channels of surface texture and biological rhythm at the fingertip invites users to reveal the animal's identity with fragments.

Interspecies Prototypes: Feline Movement

Student project by Lucius Hu · Spring 2026
Workshop: Interspecies Interdependence

Angled wooden supports strapped to shoes during a walking test.
Interspecies Prototypes: Feline Movement · Walking prototype · Lucius Hu · Spring 2026
Hand-mounted mechanical claws extended by a finger linkage.
Interspecies Prototypes: Feline Movement · Claw prototype · Lucius Hu · Spring 2026
Hand-drawn diagrams comparing three versions of a feline-inspired walking attachment.
Interspecies Prototypes: Feline Movement · Development sketches · Lucius Hu · Spring 2026

Project overview

Two physical studies explore how feline movement might be experienced through the human body. Angled wooden shoe attachments shift posture and balance; a hand-mounted linkage extends and retracts a set of claws. Sketching, fabrication and movement tests connect observations of anatomy with the experience of wearing a prototype.

Dance Dance Respiration

Student project by Demi Hu, Jacob Gasper, Reto Chen, Sarah Rupani, Stevie Phelabaum · Spring 2026
Workshop: Interspecies Interdependence

A student performing a floor-level pose while wearing a mask connected to colorful flexible tubes.
Dance Dance Respiration · Wearable performance study · Demi Hu, Jacob Gasper, Reto Chen, Sarah Rupani, Stevie Phelabaum · Spring 2026

Project overview

A speculative wearable and performance study inspired by aquatic respiration. A mask and air tubes connect breathing to movements of the arms and body. Through role-play and repeated physical trials, the group explores the effort of inhabiting a body whose respiration depends on movement.

Squirrel Ranger

Student project by Sophia, Rachel, Cici · Spring 2026
Workshop: Interspecies Interdependence

A student wearing a colorful balloon mask among trees.
Squirrel Ranger · Forest role-play · Sophia, Rachel, Cici · Spring 2026
A hand moving an acorn-shaped probe across a tabletop landscape model.
Squirrel Ranger · Landscape model and probe · Sophia, Rachel, Cici · Spring 2026

Project overview

An interspecies role-play exploring scent, memory and the redistribution of seeds. A wearable mask, an acorn-shaped probe and a tabletop landscape model stage an imagined interface for sensing and mapping a squirrel’s world. The team tests the idea through a simulated interaction, using the prototype to ask how forgetting might contribute to a forest’s future.

Pulse of Now

Student project by Charlotte, Kira, Simone · Spring 2026
Project 2: Physical Telepresence · Haptic interface

An opened stone-like Pulse of Now enclosure revealing a battery, circuit board and wiring.
Pulse of Now · Internal construction · Charlotte, Kira and Simone, as credited in the student presentation · Spring 2026 · Photo: Chris Woebken

Student project description

Pulse of Now is a quiet invitation to feel what is always there but rarely noticed.

Each stone carries a rhythm.
A pulse from your own body.
A pulse from someone you love.
A pulse from the Earth itself—slow, ancient, continuous.

Wherever the Weather

Student project by Demi Hu, Cici Xu, Reto Chen · Spring 2026
Project 2: Physical Telepresence · Haptic interface

A student holding the transparent Wherever the Weather umbrella prototype.
Wherever the Weather · Prototype demonstration · Demi Hu, Cici Xu and Reto Chen · Spring 2026 · Photo: Chris Woebken
Students adjusting the transparent Wherever the Weather umbrella prototype.
Wherever the Weather · Testing and adjustment · Demi Hu, Cici Xu and Reto Chen · Spring 2026 · Photo: Chris Woebken

Student project description

Wherever the Weather is a handheld haptic weather device that brings the weather of any city the user chooses. The device simulates an environment through the whimsical form factor of an umbrella, manipulating how an umbrella feels when held in different weather conditions rather than altering the environment itself.

Class documentation

Students discussing and testing small physical prototypes together.
Design for Physical Interaction II · Class testing and discussion · Spring 2026 · Photo: Chris Woebken